The main building block of Warfighter's multiplayer is the Fire Team, or two-man squad. Most of the UI is dedicated to these social tools rather than menus to get into matches. Users can earn “country tokens” that can be redeemed on Battlelog for bonus experience points or to form Platoons (read: Clans). EA clearly wants Warfighter to become a social hub through integration with the Battlelog website. The first thing you'll notice when you load up Warfighter's multiplayer is how busy the user interface is. To be fair, those challenges are less apparent in the multiplayer modes than in the single-player campaign. In the beginning that was enough, because Medal of Honor was the only military shooter on the block. The situation is clearly different today, and the trade-offs required by that original mission are now proving to be an impediment to its success. The reboot also continued to capture the original Medal of Honor ethos that recognizes the valor of the American soldier (as the series has done since it was founded in 1999). Since the 2010 Medal of Honor reboot, publisher Electronic Arts and developer Danger Close studios have hung the franchise on the peg of the “Tier 1 operators,” the best of the best of America's special forces. Links: Official website | Origin | Amazon
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